[package] name = "wasm-game-of-life" version = "0.1.0" authors = ["beneth "] edition = "2018" repository = "git@dev.beneth.fr:beneth/wasm_game_of_life.git" homepage = "https://dev.beneth.fr/beneth/wasm_game_of_life" license = "MIT OR Apache-2.0" description = "Game Of life in Wasm" [lib] crate-type = ["cdylib", "rlib"] [features] default = ["console_error_panic_hook"] [dependencies] wasm-bindgen = "0.2.63" js-sys = "0.3" # The `console_error_panic_hook` crate provides better debugging of panics by # logging them with `console.error`. This is great for development, but requires # all the `std::fmt` and `std::panicking` infrastructure, so isn't great for # code size when deploying. console_error_panic_hook = { version = "0.1.6", optional = true } # `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size # compared to the default allocator's ~10K. It is slower than the default # allocator, however. # # Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now. wee_alloc = { version = "0.4.5", optional = true } [dev-dependencies] wasm-bindgen-test = "0.3.13" [profile.release] # Tell `rustc` to optimize for small code size. opt-level = "s"